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Kling Motion Control: Transfer Motion from a Reference Video to Your Character

Upload one image of your character and one reference video of the motion you want, and Kling motion control AI renders your character performing that take. Runs on Kling 3.0 motion control, with Kling 2.6 motion control one click away in the model list.

Motion transfer from any clip • Your character, their choreography • Broadcast-ready 1080p

Kling motion control AI video generator turning a prompt into a finished result

What Is Kling Motion Control?

Kling motion control is an AI video feature that takes the movement out of a reference video and applies it to the character in a still image. In AI video generation the phrase means motion transfer between a performance and a character, not the camera rigs or servo hardware that share the name in film production and factory automation. You give the tool two things. One reference image decides who appears on screen. One reference video decides what that character does. The model reads the body motion, the gestures, and the timing inside the video, then re-renders that performance with your character face, outfit, and proportions in place of the original performer. Because both uploads are required, the output is never a generic template animation pulled off a shelf. It is your character running a take you chose. Motion control AI here runs on Kling 3.0 motion control by default, with Kling 2.6 motion control in the same model list, at 720p or 1080p.

What People Make with Kling Motion Control

Three things this mode is genuinely built for, and three things that decide whether a run works.

Your Character Performs a Routine You Never Had to Choreograph
  • A reference clip supplies the routine, your image supplies the performer
  • Timing and weight carry over, not just poses
  • Works for full routines and for short loops
  • One routine can be reused across different characters
Your Character Performs a Routine You Never Had to Choreograph

Who Uses Kling Motion Control?

Anyone holding a character in an image and a performance in a video, who needs the two in the same shot

Dancers and Choreographers using motion control video generation

Dancers and Choreographers

Film a routine once, then watch different characters perform it. One rehearsal clip becomes a whole set of videos without booking a studio or another dancer per version.

Short Form Creators using motion control video generation

Short Form Creators

Trends move faster than shoots do. Grab a reference performance, drop in your character image, and have a clip ready for TikTok, Reels, or Shorts while the format is still climbing.

Indie and AI Filmmakers using motion control video generation

Indie and AI Filmmakers

Block a scene with whoever is in the room, then let motion control put your cast into those movements, long before a budget exists for actors or animators.

Game and Character Designers using motion control video generation

Game and Character Designers

See a concept sheet move before committing to a rig. Character art goes in as the reference image, a movement clip as the performance, and the silhouette either works or does not.

Marketing and Brand Teams using motion control video generation

Marketing and Brand Teams

Keep one brand character moving consistently across campaigns. The same mascot image with different reference performances builds a library of on brand clips without a shoot per channel.

VTubers and Virtual Influencers using motion control video generation

VTubers and Virtual Influencers

Give a virtual persona real body language. Record the gestures yourself, transfer them onto your avatar image, and post movement that looks performed rather than assembled.

Why Motion Control Solves a Problem Prompts Cannot

Three things about how this mode works, and one constraint that follows from them.

A Reference Video Carries What Language Cannot

Describing a dance in words gets you an approximation of a dance. Handing over a clip transfers the actual timing, weight and the way a body settles between beats, because the model is reading a performance rather than interpreting an adjective. This is the only mode here where the movement is copied rather than invented.

One Performance Becomes an Entire Cast

Because the movement and the character arrive as separate uploads, a single recorded take can be applied to every character you own. That turns one shoot into a library, and it is why mascots, avatars and illustrated presenters end up using this mode rather than animation.

Framing Is the Variable That Decides Success

A full body image paired with a full body clip works. A portrait paired with a full body clip forces the model to invent a body it never saw, and that is where most failed runs come from. Matching the two framings matters more here than resolution, prompt length or which Kling engine you pick.

No Length Setting Because the Clip Already Decides It

Every other video mode asks you to choose a duration. This one takes it from the reference, which means trimming the source is how you control the result. It moves a decision out of the settings panel and into your preparation, and it is the main thing to adjust to when coming from the other modes.

Simple Process

How to Use Kling Motion Control

From two uploads to a finished motion transfer

1

Sign In and Choose a Motion Control Model

Sign in and open the generator. Kling 3.0 motion control is selected by default, and Kling 2.6 motion control sits beside it in the model list when you want to compare engines.

2

Upload the Character Image and the Reference Clip

Both slots are required before a run will start. Put a still of your character in the image slot, JPG or PNG up to 10MB, and the clip holding the movement in the video slot, MP4 or MOV up to 100MB. Match the framing between them: a full body image needs a full body reference, a portrait framed image needs a portrait framed clip. Trim the clip to the beat you want first, because the output length follows it.

3

Set Orientation, Resolution, and an Optional Prompt

Set Character Orientation to Image or Video depending on which upload should decide the facing, choose 720p or 1080p, and add a prompt of up to 2,500 characters to steer setting, lighting, or mood.

4

Generate and Download

Run the generation and review the result. Your character performs the reference take, and the clip runs as long as the video you uploaded. Download it, or flip a setting and run again.

Frequently Asked Questions about Kling Motion Control

Common questions about motion control AI, the two required uploads, Kling 3.0 and Kling 2.6, resolution, orientation, and commercial use

Kling motion control is an AI video feature that transfers the movement from a reference video onto the character in a still image. In AI video the term means motion transfer between a performance and a character, not the camera rigs or servo systems that carry the same name in film and factory hardware. You upload one image and one video, the model reads the body motion in the video, and re-renders that performance with your character.


Motion control AI takes two inputs doing two different jobs. The reference image decides who is on screen: face, outfit, build, style. The reference video decides what happens: body motion, gestures, pacing, weight shifts. Kling reads the motion in the video, separates it from the person who originally performed it, and renders that same performance driven by your character instead.


Two files, and both are required. One reference image holding the character you want to see, and one reference video holding the motion you want that character to perform. Motion control will not run with only one of them: the image has no movement to read, and the video has no character to keep. A prompt is optional; those two uploads are what the model needs.


Yes. Sign in, open the generator, and run Kling motion control in your browser without installing anything. Upload your character image, upload a reference video, pick a model, and generate. Everything happens online, so a laptop or a phone browser is enough: no GPU to rent, no desktop software to set up.


They are the two motion control engines in the model list on this page, and switching is a dropdown change. Kling 3.0 motion control is the newer default and the one to start with. Kling 2.6 motion control is the earlier generation, worth a run when a clip does not land the way you pictured, because the two engines read the same footage differently. Your uploads stay put, so try both and keep the better take.


The finished clip follows your reference video. There is no length setting on this page, because the generated motion has to stay in sync with the performance you uploaded, and trimming or padding it would break that sync. Want a shorter result? Cut the reference video before you upload it. The reference video is the timeline.


Two options: 720p and 1080p. Reach for 1080p when the clip is going on a large screen, into a client deliverable, or through further editing and color work, since the extra detail survives compression far better. 720p is the lighter choice for quick tests, storyboard passes, and social drafts.


Character Orientation has two values, Image and Video, and it decides which upload sets the way your character faces. Choose Image to keep the orientation from your reference picture, which helps when the framing of that shot is the look you want. Choose Video to follow the orientation of the reference performance, which helps when the clip turns, pivots, or changes direction.


No. The reference video already carries the choreography, so motion control runs without a single word typed. The prompt is there for what your uploads do not describe: the setting, the lighting, the mood, wardrobe details, the feel of the camera. You have room for up to 2,500 characters, and an empty box is a perfectly normal way to work.


The model treats your reference image as the identity source and holds the face, hair, clothing, and proportions steady while the body works through the reference performance. Clean, evenly lit images with the character fully visible hold up best; a blurry or cropped one gives the model less to preserve, and that is where identity drift starts.


One clear subject, visible from head to foot, moving against a background that does not compete with them. Steady framing and even lighting help, because the model reads limb positions frame by frame. Avoid footage where several people overlap, where the subject leaves frame, or where motion blur swallows the arms and legs. Motion control reads movement rather than sound, so bring music in later.


Videos you generate can go into commercial work, but the responsibility for what goes into the two uploads is yours. Use footage and images you own or have permission to use, and never upload a real person likeness without their consent. Check the terms on your account and on any stock footage you feed in, because rights on your source material follow through to the output.


Ready to Move Your Character?

Bring one character image and one reference video. Kling motion control AI handles the transfer, at 720p or 1080p, free to try in your browser.

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